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Tuesday, April 27, 2004

Multi Player Chess

1. Setup

An identical chess set is required for each player involved, for tournament games each chess set should be numbered and each chess piece should be labeled underneath with its originating set.

For the purposes of this description, 4 players (A,B,C,D) and 4 chess sets (1,2,3,4) will be used - however any number of players/sets 3 or more can be used.

Set up each of the four players playing white versus 1 player and black versus another player as in the diagram (the rectangles represent playing colours).

If clocks are used set up the four clocks with TWICE the normal playing time (e.g. if your players normally play 30minute clocks - set the clocks to 1 hour.).

2. Play

Each player plays according to the normal rules of chess (with exceptions noted below) versus two players simultaneously (one game as white the other as black).

Each player keeps all pieces captured in a stockpile for further use (see below).

The moment any player calls checkmate against a player, all games are temporarily halted, the player who has just lost is eliminated from the circle including his stockpiles and the board the losing game was played on. The circle is then closed in - the game still in play by the eliminated player is taken over by the winner of the just lost game ( in the diagram if B lost his game against A, B is eliminated along with his stockpile - then A commences playing of the game which was being played B vs C. A brings his stockpile into that game).

If multiple players calls checkmate simultaneously, then the above process is repeated for each player.

The winner is player remaining after all other players have lost one game.

If all remaining players call checkmate simultaneously the result is a draw between all players.

3. Stockpiles

Each player keeps white and black pieces taken from both games in a stockpile. The stockpile is used to restock your board with pieces. For example if B captures a knight from C in that game, B can use that knight to re-enforce his position in the game B is playing against A.

Pieces can only be placed on the board in their starting position.

The King cannot be stockpiled.

A piece cannot be placed on a board to counter a checkmate, however it can be used to counter a check.

A piece from a given board cannot be replaced on that board, that is a rook from board 1 that moves around the board to be in the stockpile of a player on board 1 is removed from the game (for simplicity of setup this rule can be ignored in social games).

A piece cannot be placed in such a way as to introduce an illegal situation, although they can be placed in such a way to achieve what appears to be an 'unachievable' situation.

A piece newly placed onto a board is considered to have NOT moved for the purpose of castling and initial pawn move and any other rule that assumes a piece has not moved.

4. Rule Variations

A stalemate can only occur when stalemate conditions are met for both of a players games. In that case that player is considered to have lost ONE of the games (the losing players choice). At the moment stalemate conditions are met for both a players games, proceed as if checkmate had been called on the game of the players choice.

'Queening' a pawn can only be done using your stockpile, the pawn is removed from the game (does not enter a stockpile) and the player can place the new piece at any legal position on the board (not just in its starting position). This piece is considered to have moved for the purposed of castling etc.

Queening a pawn into another pawn is not allowed.

5. Strategies

Strategies are a little different depending on if there is an odd or even number of players. With an odd number of players it can be of benefit to sacrifice to one player to improve your place in the other. With even number of players it is generally best to play to win on both boards.

The important thing to remember is you only have to lose on ONE of the two boards to lose the whole game, so be careful with your stockpile, and think about how one of your opponents can help you on the other board.

Posted by Christopher Burke at 6:10 AM
Categories: Play

Nice Dice - D20 Dice Roller

NiceDice is a free dice rolling program (windows) useful for D&D or any other roll playing game - especially D20 style games.

Features currently include:
  • Roll N * (x*(yDm+z)+w) style dice (N upto 999)
  • Context sensitive help popups
  • Includes saving throw calculations (with save DC) and 4 save styles
  • Includes complete combat calculations (with attack, armour, multi-attack, decreasing attack modifier)
  • Shows full/half/quarter damage results, and full table of individual rolls.
  • Unlimited rollsets
  • Keeps a history of all your rollsets, and you can name the rollsets if you wish.
  • Can save/load roll sets with tamper proof marker (for PBEM)
  • Create common dice rolls in the DICE.INI file.
  • Support for 1 = -10 and 20 = 30 optional rule.

Configuration of DICE.INI allows creation of custom dice....

  • Percentile (D100)
  • Cure Critical Wounds (3d8+7)
  • Frank the Monk (1d10+2) [12,12,7,2]

Save and load your rollsets....

[d10+2 [+12,+12,+7,+2], x 3]
Number=12
DateTime=12-07-2006 9:36:57 AM
Description=d10+2 [+12,+12,+7,+2], x 3
Dice=1,10,2,0
Combat=Yes
Saving=No
ThirdEdition=Yes
CriticalDice=No
THAC0=12
AC=22
Save=12
SaveType=0
DiceType=12
AttacksPerRound=4
AttackDecrement=-5
FullAttacksPerRound=2
Results=18,9,4
Rolls=8,7,10,11,11,6,5,10,4,6,3,4
Hits=20,6,8,4,5,18,6,-5,18,7,-4,-8
Mods=0,0,-5,-10,0,0,-5,-10,0,0,-5,-10
Check=tMQ{Tw{grT\X@i]Zdhy[x<<<

Screen Shots...combat in action, and saving throws in action. Click on the images to enlarge.

Note the Check line, when loaded back into the dice roller - a flag will show up showing that the results have been tampered with, if anyone has modified the roll parameters or results.

Grab it here, if there is any problems use the Contact Me button at the top for bugs or anything else.

Version 2006.1.1 - Released 19th July 2006

  • Fixed history navigation problem causing index out of bounds
  • Fixed possibility of rolling >1000 dice when multiple attacks per round setup
  • Completely redesigned the dice interpreter in DICE.INI ... 3D8+1 defaults to 3(D8+0)+1 (by request)... you can now specify 5(d4+1).
  • DICE.INI uses {curly braces} to delimite dice definitions and [square brackets] to delimit attack bonus sequences. You will need to change your DICE.INI and change (round brackets) to {curly braces}.

 

download

 

 

 

Posted by Christopher Burke at 6:10 AM
Categories: Play

Thursday, April 01, 2004

In the Beginning

Welcome, my name is Christopher Lawrence Burke. Born in Bathurst on November 15th, 1962, and had my first run of the touring circuit when I was around 6 months old. I've got a younger and two older sisters, all completely different to me in every way.

I moved to Queenbeyan in the late 1960s where I spent a typical wonder years type of suburban childhood (including trampolines). A few years later I moved with my family to Mawson in Canberra (yes the hot air capital of Australia), got up to typical youngster mischief and had a fun. Went to school at St Peter's and Pauls then Marist Brother's for some Catholic indoctrination.

My parents finally had enough of the cold, freezing Canberra mornings where it sometimes took until after midday to get water out of the frozen taps, and headed north to the warmer climes of Queensland.
So I started at Iona College in Brisbane, where I spent the remainder of my indoctrination. I've loved the Brisbane climate and lifestyle enough that I've lived in Brisbane ever since.

During the 1980s, after I left school and had my own money, I finally managed to start getting a social life, a taste in music and all that stuff I was meant to have 10 years earlier. Thanks to one of my sisters who bought me an electronics kit, and my father's taste for innovation and invention - I started having fun with electronics, programming and this of course leads me to the next step....

I went to The University of Queensland from 1980 to 1984, got my self a nice bit of paper called Bachelor of Electrical Engineering. I did volunteer work at the 1982 Commonwealth Games where I had the time of my life, got free tickets to the opening and closing ceremonies. I spent the 1980s spending money, building computers including a Super 80 then a Microbee (just to name a few).

In 1993 I got married to an amazing French gal, and we had a turbulent and delightful 11 years of marriage - bushwalking, laughing and fun times. I studied linguistics, creative writing, film making and a host of other creative things in those years. In 2004 we decided to go our separate ways.

Since then, I've been reinventing the bachelor in me - reintroducing myself to computer games (wow - changed in 10 years), D&D, board games so, if you are in Brisbane - send me an e-mail. I've been blogging, philosiphising and alround sparking an interest in the deeper things.
Posted by Christopher Burke at 6:35 AM
Categories: Personal